Stellaris tracking vs accuracy. Whats more, they have good flexibility in terms of tracking and accuracy, M sized auto cannons can be placed on destroyers and still reliably hit corvettes (also due to destroyers high tracking stat) They, however are horrible vs cruisers and battleships, which is a fair deal. Stellaris tracking vs accuracy

 
 Whats more, they have good flexibility in terms of tracking and accuracy, M sized auto cannons can be placed on destroyers and still reliably hit corvettes (also due to destroyers high tracking stat) They, however are horrible vs cruisers and battleships, which is a fair dealStellaris tracking vs accuracy  It's a continuation and a rewrite of their work to keep this mod alive

Any point your opponent put into shields is completely wasted. The S12 Pro are a V-shaped pair. For reference they have 90% accuracy. And for the record, you got downvotes because you come off like an asshole, not because you're wrongComputer system. So if you have a weapon with accuracy 90% and tracking 20%, shooting at a target with 70 evasion, your hit chance would be. Accuracy is capped at 100. Treble: This is where the Stellaris loses ground to the Dioko. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. Question When designing ships, is accuracy capped at 100%, or can it go above that? Say I had a ship with weapons that had 80% accuracy, and a ship computer that added +20%. Yeah, it was quite a shock to come back to regular stellaris in the middle of my run, when they fixed tracking. Another possibly strong strategy is going pure destroyers. Rural, Farming, Mining, and Generator colony designation bonuses increased, as well as the bonuses from Five Year Plans. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. Lasers tend to have slightly better neutral damage, accuracy and tracking than plasma with -50% to shields and +50% to armor. [deleted] • 7 yr. The LM3S6965 also features real-time industrial connectivity, with a 10/100 Ethernet MAC/PHY, an SSI / SPI controller, 2 I2C interfaces, and 3 UARTs. Not if you know what it’s for, where to find it, and whether it’s any good or not! Speaking of which: it’s worth noting that Espionage (a. Fleet power is an attempt to combine all of those many factors into a single number to enable players to more. And even aux tracking comp in your case will be benificial. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. Damage against the hull of 100%. 4 carriers, 22 artillery battleships and a titan is a solid fleet composition for late game. Thanks to the medium weapons, unlike the popular opinion of small weapons vs corvette spam, you should have a decent range advantage over those Corvettes, so you can swat quite a. The lasers have 20 more tracking and 10% worse accuracy, but since your small weapons are ideally firing on smaller ships anyways this can be useful (if my. The Apple Watch shows more light or core sleep and less deep. Complex77 • Maintenance Drone • 4 yr. Missiles are kinda bad all around currently. Tracking: How much of the target's evasion the weapon will ignore when firing at its target. 06 damage to hull. In theory that is 1 PD to counter. ago Chance to Hit = max (0, min (100, accuracy + "Chance to Hit") - max (0, evasion - tracking)) is the correct formula. Accuracy is the base chance to hit. Energy and Kinetic point defense systems, and they both cost the same in terms of power and alloys, and have the same cooldown, accuracy and range. At 90% evasion 60% tracking, there’s a 45% chance to hit with small weapons. Especially against corvettes which have high baseline evade. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. bonus is a sick joke too - AI will one-shot my ships due to bonus and retreat - looks like bonus gives them 100% accuracy with tachyon lances vs 110% evasion corvettes too. Evade subtracts directly from hit chance. Always use Artillery, I fundamentally misunderstood how the CPU and Weapon ranges work. This allows you to bring up cheats like max_resources, instant_build, research_all_technologies. You have a gun that has 50% tracking and 90% accuracy. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. Like all our Grand Strategy games, the adventure. If the Ancient Relics DLC is installed it also includes the Archaeostudies field. They don't work well in any scenario and get completely blasted by monotype fleets in all scenarios. 3. 3. Weapons with high accuracy tend to have comparatively low damage or other weaknesses. 0 but I didn't think to save links to the relevant threads at the time. 5 modifier, against hull it is 1. Mids: The midrange of the Stellaris is as good as any and at times seemed slightly more textured than Dioko. While Stellaris as a game engine isn't a fleet control RTS, it definitely could use some better mechanisms to allow artillery/carrier ships to turn and burn to try to maintain their range. Accuracy assesses whether a series of measurements are correct on average. . Why not just have it as: Chance to Hit = Accuracy (0-190) - Evasion (0-90)?what gives accuracy and tracking in weapons ??? Вход Магазин Начало Опашка за откриване Списък с желания Точков магазин Новини Статистикиwhat gives accuracy and tracking in weapons ??? Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesTracking implants, and Thought Enforcement each provide +1 Encryption. Base accuracy depends on the weapon type. Missiles: long range and high damage, but can be intercepted by point defenses. Essentially any accuracy over 100 became tracking in their tests. The game fails to take advantage of the VR presentation. If chance to hit would bring accuracy above 100%, it is wasted. For reference they have 90% accuracy. For reference they have 90% accuracy. For reference they have 90% accuracy. For example, I don't remember it being explained anywhere in game how exactly missiles work (the wiki says they have 100% accuracy and tracking, but then gives tracking values for each type that are less than 100%?). 4 comments. 8 is now in Open Beta on Steam, you just opt into the 3. If you play Fanatic Purifiers, becoming the crisis is your goal. SirSmokeALot [GER] Nov 13, 2022 @ 12:32pm. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Missiles are kinda bad all around currently. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. Solace_for_all • 6 yr. The fleets DPS would decrease over time while DPS of ship stays same. The S12 Pro are less analytical and sound more “fun” than the Stellaris. I try to dig through my research, but actually you could collect insane +tracking, something like +50-60 for BB. developing a strong economy3. 99 (List Price $134. PD starts with 10 Tracking and ends with 30. As for Precognitive vs Sapient (if you have both), Precognitive is better for almost every situation. Evasion is capped before tracking - there is no point in trying to boost evasion past 90%. Plus, it inflicts more damage beyond one‘s maximum range, wreak havoc, and retreat to minimum waste, to force the foes to retreat. In other words: trust in-game tooltips. I'm not sure I fully comprehend how accuracy and tracking works. For reference they have 90% accuracy. The Stellaris features a detachable cable with the 0. Cloud lightning also has better accuracy and tracking, which further contributes towards making them better than a first glance (and fleet power) suggests. The difference between chance to hit and tracking is that chance to hit affects your chance to hit a target that has no evasion, it is added together with the weapons' accuracy. If we are shooting at a battleship with effectively 0 evasion, the accuracy is all that is necessary here. For reference they have 90% accuracy. The second is a disabler design, one for every 2 damage dealer. The only exception is Carrier-type computers, where Sapient is better. Rain? Ice? Snow? Track storms, and stay in-the-know and prepared for what's coming. Timbral accuracy is acceptable, as is the level of presence. armor (875 HP) due to dark matter deflectors. 5 days vs 4+) and bypass shields with a plus against armor. ago. Unlike most people who post stuff to stellaris who just say their designs are good and never back it up. The swarms SC should benefit, and are slightly better. L slot weapons do most damage, have same accuracy but worse tracking but great range. Plasma has -75% to shields and +100% armor and +50% hull. 64 Destroyers vs 132 Corvettes. However, there is a little bit of rock-paper-scissors in the combat that means a strong fleet can lose to a weaker one if they are a counter. For example, if a part has an accepted length of 5mm, a series of accurate data will have an average right around 5mm. All targets have no weapons. Evasion is capped before tracking - there is no point in trying to boost evasion past 90%. Don't forget - in case of gun with less then 100% accuracy, any +to hit is have same value as +tracking, so they both will increase. What are the different use cases for Bolts vs Beams? It seems bolts have about 20% more dps (half the cooldown), and beams have about 20% better tracking and range, and about 10% better accuracy. 1. nothing. It says to double engagement range. How does accuracy really work? How does tracking really affect our weapons? What does the +X to hit chance modifier modifier do to our ships? I have run some tests to conclusively deduce the. For reference they have 90% accuracy. Stellaris Real-time strategy Strategy video game Gaming. The second number is 100 - (evasion - tracking). For reference they have 90% accuracy. . And there's point defence, of course. Stellaris doesn't work that way. (proth come to mind) Auxiliarytargeting computer for ships does not work. you'd think this renders small guns entirely useless. For reference they have 90% accuracy. So yes, against targets with no armor (and it really does have to be no armor, even a small amount will make Torpedoes better since the damage advantage against hull is very small) the Marauder Missile deals more damage. 8%. I think it's kinda lame, but that's how they coded it. Short answer: Disruptors and missiles have the highest accuracy (100%). An S-slot weapon does have a higher Tracking value than an L-slot weapon, but its effective value (the net penalty to Accuracy based on Evasion minus Tracking, with a minimum penalty of 0) in tracking its targets is based mostly on how far out it tries to attack them. Nov 4, 2018 @ 7:38am I used Leaders with that +20% range bonus to make. Accuracy and tracking stats in your calculations aren't taken into account. You at first go from landing on worlds to purge xenos. This particular fleet focuses on +Accuracy on the X-weapons and +Tracking on the L and M weapons, allowing. Swarmers, much less vs. Accuracy is capped at 100% Evasion is capped at 90% I don't know if tracking is capped, but it is capped in effectiveness at 90% Tracking negates evasion. 1 1. The Ship Designer (Hotkey F9) is where players may create, update and customize ship templates and defense stations. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. All Discussions. VS 82% accuracy 15 range 50% arp on a high armor target w/ 82% accuracy 20 range +100% shield dmg. #1. Tracking: How much of the target's evasion the weapon will ignore when firing at its target. Subscribe. The swarms SC should benefit, and are slightly better. The Bip 3 Pro allows you to spot-check stress. Torpedoes have 17. In addition, while most M weapons are 2x and L 4x the damage. 3. show anything that you're adding to your ship above 100 turning red at 101 and higher letting you know you've exceeded your capacity in the tool tip for accuracy. When in combat, every military ship will advance to within a certain distance of its target and fire its weapons. But because the range is abysmally short, they are useful only in the player’s hands, on dedicated ships designed to fight in close quarters. . They don't work well in any scenario and get completely blasted by monotype fleets in all scenarios. what gives accuracy and tracking in weapons ??? Accedi Negozio Pagina principale Elenco scoperte Lista dei desideri Negozio dei punti Notizie Statistichewhat gives accuracy and tracking in weapons ??? Увійти Крамниця Домівка Черга знахідок Бажане Крамниця жетонів Новини СтатистикаIs there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Another thing that bothers me in [perceived] Stellaris gun logic: small guns with higher hit rate vs huge ships with only slightly less hit rate. 6 will mess that up. Laser - 5% Tracking, 80% accuracy Corvette - 60% Evasion -. So 70% evasion. Stellaris Real-time strategy Strategy video game Gaming. For reference they have 90% accuracy. Read Space 3. However, strike craft are also much more "expensive" in terms of hull space - an H slot is equivalent to an L slot, four times the size. For reference they have 90% accuracy. But PD have 10% tracking; so 1 in 2 (50%) miss; this is why the superior DPS is poorer than the tracking in this case. Each new adventure holds almost limitless possibilities. This makes lasers and kinetics insanely strong against those ships, since accuracy isn't really an issue anymore. Does accuracy cap at 100 percent. 00%; While against destroyer, the best weapon should have 100 accuracy, 0 tracking. 31. 0) Number of years since game start is greater. An S-slot weapon does have a higher Tracking value than an L-slot weapon, but its effective value (the net penalty to Accuracy based on Evasion minus Tracking,. In a MP game I saw a friend's sniper BBs missing the smaller enemy ships quite a bit. The Chance to hit is calculated out of Evasion, Accuracy and. According to the Ship Designer tooltip, average damage would increase by 50% if I switched. The lasers have 20 more tracking and 10% worse accuracy, but since your small weapons are ideally firing on smaller ships anyways this can be useful (if my. A study on Missile/Hangars vs Point Defense/Flak in 3. look dangerous. Stellaris is no exception, and such a deep game can seem impenetrable the first time you hit New Game. but i can't find that one single thing on the whole internet :D Are "chance to hit" bonuses giving you percentage numbers? I mean, does "chance to hit: +5" actually add 5% to the accuracy? So if I have 90% accuracy and then add two Auxiliaries which both give "chance to hit. Fleet power is a heuristic estimate of how powerful a fleet is, and has no actual effect on combat whatsoever. Your corvettes will die quickly because strike craft have 100% accuracy + 100% tracking, so evasion does nothing. Every so often, I'll need to focus on shields and use Shield Capacitors or Reactor Boosters, but mostly it's either Fire Control or Hull Tissue. Another thing that bothers me in [perceived] Stellaris gun logic: small guns with higher hit rate vs huge ships with only slightly less hit rate. Something like a 75% accuracy weapon with 5% total tracking on the ship put up against a 90% evasion fleet. you'd think this renders small guns entirely useless. - the outfit of a chiss general (male and fem. The one issue you might have is accuracy. what gives accuracy and tracking in weapons ???What does the tracking stat of a weapon stand for ?What does the tracking stat of a weapon stand for ? Accedi Negozio Pagina principale Elenco scoperte Lista dei desideri Negozio dei punti Notizie StatisticheIs there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. . Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. This means they will never miss on targets with 0% evasion (basically just starbases/defense platforms). Lance: For every 20 shots, 3. Big guns cannot track small ships, so you may want to have an even number of small/medium and large turrets on your bigger ships. 06 damage to hull. It is quite soft, it doesn't get too tangled and it has low microphonic noise. 3. Once you get to cruisers, fighters beat out autocannons. 0 unless otherwise noted. What does the tracking stat of a weapon stand for ? The one issue you might have is accuracy. This mod adds the famous near-Human Star Wars Chiss species as animated portraits under the phenotype category "Humanoid" to Stellaris. For reference they have 90% accuracy. You get +5 additively to the accuracy part of the equation with this component. The gameplay is solid, even if it is simple, but feels held back by the technology. Tracking is not the same thing as accuracy. 7 DPS and have +25% vs hull for a total of 18. ; About Stellaris Wiki; Mobile viewMostly stats -> PD has higher DPS but lower tracking (by a flat 40% at each level. Overall they are in a good spot and no change is needed. This is basically the same as the conditions described in the OP, and that was largely chosen as it gave a reasonable range of result values. Fleet power is a heuristic estimate of how powerful a fleet is, and has no actual effect on combat whatsoever. Figure 1. 0 inches. Fleet power is an attempt to combine all of those many factors into a single number to enable players to more. k. For reference they have 90% accuracy. Whats the point in having two Techs that do the same? Both target Strike Craft and Missiles Both have the same. Can anyone tell me what “chance to hit”, “chance to evade”, “tracking”, “evasion”, and “accuracy” are, and how they all relate to each other? Title says it all… I can’t find clarification on those stats anywhere It works something like this: Evasion Factor = Target Ship Evasion - Attacking Weapon Tracking If Evasion Factor < 0, Evasion Factor = 0 Actual Accuracy = Chance to Hit - Evasion Factor If Random number from 0 - 100 <= Actual Accuracy, it's a hit. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. For reference they have 90% accuracy. Flak does less damage per shot, in contrast, but is far better at tracking, which makes it better at. Lasers tend to have slightly better neutral damage, accuracy and tracking than plasma with -50% to shields and +50% to armor. 4 carriers, 22 artillery battleships and a titan is a solid fleet composition for late game. Steven Nov 14, 2016 @ 9:25am. So, to maximize firepower, S slots are really useless, M weapon slots arent bad vs small craft, but small ships wont do much damage. creating a strong military. PD have accuracy and tracking; but weapons don't have evasion value so how does tracking come to play? Also interceptors from carriers; does their weapon count as energy or kinetic? Showing 1 - 5 of 5 commentsWhat does the tracking stat of a weapon stand for ?I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. Which they do prioritize, but it doesn't effectively do so due to short range. In Stellaris's case, the math isn't as clean. SC are the best pd but can be tricked a little bit to not shoot at missiles if there are enough enemy strike craft to distract your own. Put + tracking pieces in the auxiliary slots. Get ready to explore, discover and interact with a multitude of species as you journey among the stars. I’m a marketing consultant based in Johannesburg, South Africa. Easy to use weather radar at your fingertips! It increases the accuracy rating by 5%. Until the patch drops at least. It ain't even close in the DPS department. Đăng nhập Cửa hàng Cộng đồng. Stellaris is an explore, expand, exploit, exterminate grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive. Be it in research, utility slots, power and alloys spent. We’re a team of 3 people and we all work either remotely. Especially against corvettes which have high baseline evade. I use a picket bow and and interceptor stern. Kinetic Artillery synergizes with it. Assuming L-Lasers (aka: 5% tracking), your breakeven point with Tachyon Sensors is 45% evasion. Is this incorrectly shown on the wiki, or is it accurate to the game (and if so, why. What does the tracking stat of a weapon stand for ?If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy? เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติIf my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy? Увійти Крамниця. 78mm 2-pin interface that ends in a 3. creating a strong political system4. One last move in to just 1,000 km (1/300th of a light-second) and bringing the turret around 90 degrees needs to take less than a second. There is no point to Proactive stance. The Sentinel Point Defense does 1-4 damage vs Flak Battery's 1-3, so I'm inclined to pick the energy PD over the kinetic PD. where only thing that matters is caauracy+tracking vs evasion. Base accuracy depends on the weapon type. But in general i'd still prefer proton/neutron torpedoes because of higher accuracy (+15%) and higher tracking (+5%). A quick question, I hope. Best. Note: actual game terms are in bold to avoid confusion. Cautious is the optimal policy. Each variant is in its own fleet so I can track damage. The strength of the fleet academy bonus is inversely proportional to the starting accuracy and tracking of a weapon. Nobody gives a shit about decreasing crime 95% of the time and a -10 to crime is so useless that the single click it would take to activate would still be a waste of time. Twitch - Understanding these three basics of ship and weapons stats can allow you to understand the reasons your ships k. The big space sandbox has a lot to offer, but it's completely understandable if you've tried the game or watched. However, there is a little bit of rock-paper-scissors in the combat that means a strong fleet can lose to a weaker one if they are a counter. For reference they have 90% accuracy. The equation to calculate chance-to-hit is this: Chance-to-hit = max( 0, accuracy - max( 0, evasion. LETSHOUER S12 Pro. (×1. They’ll have an average 75% chance to hit, minus (evasion - tracking), to a minimum of 0, so tracking can’t grant extra accuracy. Our upcoming VR action roguelite title Ghost Signal: A Stellaris Game is supporting Hand Tracking 2. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. ok then i should be fine atleast vs the ai. But in most scenarios, the fleet will have higher total health and DPS, while the ship higher range and accuracy. Note that "Precognative Line" has +15 chance to hit and +10 Tracking, though only +15% fire rate. They're great on corvettes, or anti Corvette destroyers. The difference in their performance depends on how good the enemy is at evading. Tracking depends on the weapon size and type, computer and sensors. So fleet would be very likely to win. what gives accuracy and tracking in weapons ??? Conectare Magazin Pagina principală Lista de descoperiri Listă de dorințe Magazinul cu puncte Știri StatisticiI've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. Known for their historical grand strategy games, Paradox Development Studio have turned their attention to the stars, with a game that attempts to create a sense of sci-fi mastery through its randomisation of everything from the galactic map to the traits and. While 2 Whirlwinds is worse than 1 Kinetic Artillery on this build, the extra utility slot tilts the scales in favor of broadside. This is an updated version of Extra Events by Bürgermeister (followed by neptunehs' unofficial fix) updated for Stellaris 3. 6+) For those unaware, the "~" command will bring up the console. Why no just uncap accuracy and allow values over 100%? It seems odd to just have tertiary and quaternary factors of tracking and Bonus Chance to Hit. Urban Worlds now get a trade bonus. Ghost Signal: A Stellaris Game is, in a word, disappointing. InteractionFormal646 • 5 mo. They're still the counter for high-evasion for corvettes and destroyers, you just want those screened with an escort fleet. The biggest counter besides the enemy going smaller hulls is getting weapons with the highest tracking which are basically the Autocannons at 75% Tracking and 85% Accuracy. Accuracy is the base chance to hit. Just small slots though, the medium lasers can't compete with plasma. The best way to track projects will vary depending on the specific needs of each project, but there are several processes and steps you can take to help ensure its effectiveness. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. The current formula is closer to how EVE does it, where accuracy is listed as "tracking" - it measures the degrees of a circle that the gun can trace in a unit of time. For reference they have 90% accuracy. The progression for Point-Defense is shown on the Wiki as Tier-0 Sentinel PD, T 2 (6000 base research) Barrier PD, T4 (16000) Guardian PD. So these tests will use fleets of 70 naval capacity. This mode is primarily intended for teaching new players or for lower. -10 unhappiness is big though. ; About Stellaris Wiki; Mobile viewThis page was last edited on 15 May 2016, at 12:02. Interact with diverse alien races, discover strange new worlds with unexpected events and expand the reach of your empire. Could someone explain me in short how these three parameters affect the chance to hit a target? For example, a ship (evasion 40%) is. The arc has 100% accuracy and 100% tracking. As for Precognitive vs Sapient (if you have both), Precognitive is better for almost every situation. This means that large weapons - with a poor Tracking value - will still be very effective against large ships like cruisers or battleships, but almost useless against small ships like corvettes due to their high evasion. I'm not sure I fully comprehend how accuracy and tracking works. Uncover a grand strategy game that reaches the very edges of the universe. Is the below correct? Small Laser - 60% Tracking, 90% accuracy Med. . I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. Space warfare#Accuracy, Tracking, Evasion. Bonus chance to hit comes from computers and auxiliary fire control. I think it's kinda lame, but that's how they coded it. In a MP game I saw a friend's sniper BBs missing the smaller enemy ships quite a bit. 75. They are bassier, though bass quality is not as tight as on the Stellaris. For reference they have 90% accuracy. Your actual hit rate is: accuracy - ( [evasion - tracking; this term inside the square brackets can't be more than 90 or less than 0]). And at least it sounds plausible. I'm not sure I fully comprehend how accuracy and tracking works. So, PD can negate T2 Missiles, but T5 Missiles are left with 10 Evasion. What does the tracking stat of a weapon stand for ?Stellaris Real-time strategy Strategy video game Gaming. The Stellaris™ FISH technology is a new mRNA detection method that enables simultaneous detection, localization and quantification of individual RNA molecules at the cellular level. Created by SethSteiner. Stellaris doesn't work that way. Track on Map Not Working. All you need to do is download a mobile app called Twixt (which costs €10). Members Online. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Can't exceed 100% on that terms if I recall correctly. building a strong army and navy2. I'd love to see in the ship designer all the math done right there. The less you have, the more benefit +3/+3 gives you. The actual results of combat are determined by weapon range, damage, accuracy, tracking, evasion, shields, armor, hull, etc. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Can’t vouch for the other one though. Average losses: 33:45. 75%; 70% accuracy, 30% tracking vs 80% evasion = (1- (80%-30%)) x 70% = 35. If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy? Войти Магазин Главная Рекомендации Список желаемого Магазин очков Новости СтатистикаI read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. Chance-to-hit is the total chance that the weapon will impact the target based on the weapon's accuracy and tracking and the target's evasion. So, 95% evasion vs 5% tracking isn't 90% evasion, it's 85% since you lose the extra evasion before tracking gets counted. ago. For reference they have 90% accuracy. show anything that you're adding to your ship above 100 turning red at 101 and higher letting you know you've exceeded your capacity in the tool tip for accuracy. I keep my destroyers at line range, with the cruisers. According to the Ship Designer tooltip, average damage would increase by 50% if I switched. So imagine a corvette has 90% base evasion. The 100% penetration bonus (vs 60%) makes up for the difference in base damage. For reference they have 90% accuracy. Meaning they have an easy time hitting their target and counter evasion naturally. Chance to hit enemy = Accuracy - Max(Evasion - Tracking; 0). Weapons with high accuracy tend to have comparatively low damage or other. Weapons tend to have either fairly good accuracy and low tracking, or medium accuracy and a lot of tracking. They’ll have an average 75% chance to hit, minus (evasion - tracking), to a minimum of 0, so tracking can’t grant extra accuracy. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. Chance to hit = Accuracy (0-100) - max {0, Evasion (0-90)-Tracking} + Bonus Chance to Hit. Similar to Point Defence weapons, there are three Flak Gun weapons which include Flak Battery, Flak Cannons, and Flak Artillery. 31. I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?So it's my understanding that PD works better against missiles because of higher dps and no evasion on the missiles and Flak works better against strike craft because of high tracking against high evasion. Stellaris Real-time strategy Strategy video game Gaming. If it's a fast alpha strike engagement then artillery will work best, but if it's a long drawn out shootout then line will work best.